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Subnautica 2 dev thinks early access teams should worry less about adding features that are "very ugly, incomplete, or prototype"
Rock Paper Shotgun·2h ago·1 min read·0·Excerpt · Fair Use
Subnautica 2 creative director Anthony Gallegos has spoken about what Unknown Worlds have learned over their many years working in Steam early access, exhorting other devs to add new features "as soon as possible" and experiment with them right under the…
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